Hi, it's Lee here with another update from my side of things...
I did promise to upload some shots of the final Kara Sloan project and my Protectorate of Menoth list, but I have to delay that for a while.Firstly, I can't find my cable for my camera(my fiance's shoes cover most of our house and thankfully haven't invaded my studio yet), and I've had to sideline the Menoth for now as I've had some new work come in. Positives on that point, I have finally obtained and stripped all the last few models needed for this list and am hoping to get in a game to test out the list later this week - will report.
What I've been doing:
So first off I've got another commission I'm doing for a Khador player, cool little battle group of Kherchev the terrible and 5 Berserkers, all done out in an off-whit blue winter scheme. The project started off with some customisation and this little bit of work turned into a monster project as for some reason my drill bits kept snapping. Now that's only ever happened to me once so to have this happen to me 6 times is a big wake-up call on which products to buy and from where.
Here's the story on the customization:
So for everyone thats not aware of the berserker model, you can find it here:
http://privateerpress.com/warmachine/gallery/khador/warjacks/berserker
if you look at the arms, the "biceps" are basically a few thin pieces of material connecting some rather large weapon arms and the clients were constantly bending during play, so he wanted me to come up with something to make sure that the pose was more stable and droop effect came to a halt. now the biceps are essentially 2 pistons and a strut. I've reduced that for effect, to simply being 2 pistons, which i felt gave a greater look of this being something animated.
The next customization was to repose Kherchev to be leaping off a cast wreck marker, so I rotated the whole lower body, re-pinned the hip joint and raised the leading leg.
Just a note, I have also since changed the pose so he doesn't lean so far forward, it's actually a really nice pose you can see in the group shot below. So I've also given myself a massive headache by not wanting to wait to buy white primer, and simply priming black to help the metal shading, bad move, it made the basecoats turn into a 5-coat affair. but I now have the basecoats and shaded mid-tones down on most of the models. leaving a lot of the detail areas unpainted for now, those will be quick fill-ins once the armour is complete.
I still also have to put all the snow down on the bases, but I figured this would be a good chance to show off the colours of the base. Since the final result of the armour is going to be a very subtly blue white, I've made the bases a very subtly red shade of brown dirt.
SO, what else is going on?
Well I've been speaking with a local manufacturer and we're looking me spearheading coordination of the product from renders to casts, which is awesome! I get to bring the mini's to life, what a cool gig! Also they have some new models coming in from the casts tomorrow and have a promo video to shoot the very next day so I will be putting the Khador aside for a 1 day pro-speed-paint. Thats a real push for me, but I think I can handle it as the model isn't oo complex and will be exceptionally cast if it's anything as well cast as the last model I painted for him.
So I have a million and one things to do tonight, including a work-order with the the chief over there and finish off this mid-tone tonight, tomorrow is going to be insane, so I'll leave you all for now, and promise to upload some shots of that work when I'm allowed.
Please comment if you found Gord's rust tutorial helpful, I'm thinking of putting up a complimentary tutorial, being that I do rust the exact opposite way Gord does it anyone interested in seeing a different side of rust and being able to have a bit more of a transition into unspoiled metal?
Or how about you tell me what you want a tutorial of and I'll put one together, I have a couple cool tricks coming, up I'm just waiting for the chemistry to happen.
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