Beautiful Warfare Studios

Beautiful Warfare Studios
Showing posts with label commission painting. Show all posts
Showing posts with label commission painting. Show all posts

Tuesday, 30 April 2013

New Projects and Announcements

Lee here with another update from the Beautiful Warfare team...

So today's post is going to be a three part blog consisting of a couple of announcements, a sneak peak at my next project as a bit of a tip for Zenith priming and a look at my latest completed project, mostly as a distraction from beginning to paint as I`m not 100% sure as to what I want to do on this next mini...

So first and foremost; the website is LIVE! yes, we now have our site up as a gallery, list of services and partnerships and a request form. The site is still in Beta stage, with a glitch or two, but for now it serves it`s purpose and looks pretty damn cool - thanks Liam! Check it out www.beautifulwarfare.ca

The second announcement is that we now have a deal with OneStopShopCardsAndGames for great rates on the Warmachine & Hordes, and potentially Malifaux. We are able to offer the lowest price on those lines of figures for anyone wanting any services, from pro-assembly through paints. The partnership is non-exclusive, and I would love to have a partnership with any other store able to offer me a token discount on any other lines of product - We are not store biased, and shop for product and play at various stores depending on product, availability and local community.

Speaking of community, One-Stop is hosting a Privateer Cup, a free weekend long tournament with tonnes of prizes! Check out the event details here. Saturday is round-robin, with one elimination from each group. Sunday is single elimination, so a potential 8 games, and a chance of prizes no matter where you are in the standings with door prizes and raffles.

Ok, ok, back to miniatures, as I said I would post a sneak peak of my next project. Excellent timing too, as the figure is featured on the CMON homepage today. As promised I`ll post a bit of a tutorial, more like a tip, on zenith priming. But first here`s a pic of the model...

Anima Tactics - Legacy of Solomon
Anima Tactics - Legacy of Solomon

I`m not 100% sure of the scheme I want to use yet, I do know I don`t want to use NMM, though I do want to use some similar techniques, I was thinking something along these lines, but more towards the purple tone used in the image above, or a darker blue - I know he wants it to look dark if possible. There`s also going to be some rather advanced water effects on the model, which i`m not entirely looking forward to doing, but will certainly look awesome(it takes a long time and means a lot of down time).

I`m not sure I want to do the cracked effect, it`s more the tones and feel of the shading to look at.

So looking at the schemes and techniques I've primed the model black, and given it a wide Zenith. So why use this technique? most of you probably use this technique or have tried it and understand it. Some of you probably found it not worth the extra effort, when you can probably get a base-coat down for one of the colours in roughly the same amount of time. Well I think that in a lot of cases, people have the technique in practice without really using it well. So I've given another figure a typical bad zenith...

Bad Zenith Highlight prime

Yeah ok it's not a great shot, all of todays pic from my table are from my phone, care of my DSLR being out of battery from the photo shoot. But if you enlarge that image it'll be pretty clear that the prime is a bit spotty, has not touched a lot of areas where the technique would help to give a bit more pop on the underside areas, and is probably a bit too heavy on the top surfaces. These are all because of one simple thing I did MAJORLY wrong. For this one, I simply held the model at an angle and gave a couple of very light dusts of white from directly above.

So why's this bad? Well you should by now know that when you're priming you don't want to hold the can still and spray at the model. To get a really nice thin, smooth prime you want to hold the can at a bit of an angle and sweep across the figure in very light coats. That's why i got the spotty effect! This of course ruins a  lot of the purpose of the technique. This also has the effect of pooling the primer too heavily in one area and risking some finer detail.

Another thing about this execution was that when you look at the way that light acts on an object and what we`re trying to do, it just isn`t accurate, and it doesn`t help on a lot of the surfaces it`d be really useful for. when you paint zenith, you`ve got to lie a little and drop that highlighting outwards from the zenith just a touch, otherwise the gradient doesn`t look right and the lighting seems a bit stark and unnatural. Think of it this way, it`s a sunny day outside, if you look at the sky, you can see that light from the sun is being refracted in the atmosphere and all other points in the sky are sending light towards you, concentrating towards the suns position.

So here`s how to do it. prime the mini black - WELL, remember the upper surfaces are going to get a few extra hits of prime so keep it light. Hold the model at an angle of about 70 degrees and sweep very quickly one way and then the other with the white, to give a very light dusting. Rotate the model about 45 degrees and repeat. Keep going, making sure the dustings are very light, the true zenith will eventually build to be the most brightly lit. Here`s an example...

Good Zenith Highlight prime

So the last piece in the puzzle is scale. The larger the object you`re painting, the more you want to drop that angle down to being a side-on, to at most about 45 degrees. about 80-85 degrees is good for something ``man-sized`` and about 50-60 for something like a tank, 45 for a very large building(just enough for a shadow under window sills). I hope you all find this verbose little tip quite helpful, if not you can always send me a request to paint it for you.

Right, as promised here`s some more eye candy....

Skorne Supreme Archdomina Makeda
The model had every connection pinned to ensure the pose would not be damaged.

Latest completed project was done as a commission, the scheme was set to reflect the codex `flyer` image, where the model fades from light to dark. So having said that I didn`t want to fade it too heavily, and on the lower extreme`s a I used colour-matching rob contrast rather than actually fade the model int black. It`s a feature piece in the army, a caster always is, so I wanted it bright, having said that I didn`t want the basework to steal too much attention from the actual figure, so I painted that quite dark, with very few contrasting hues within the base - contr4asts were the base coat(blue) and the washes(sepia and dark brown). I also painted the small tree you can see on the lower left side of the base very drab tones so as not to pop too much against the base and mini. I think the most imortant step I did was to go back over the whole model and put an extreme shadow of purple into all the deepest creases and edges between the gold trim and red armour. It helped to make the shadows appear very dark without over darkening the figure and got a lof clean edges in between the fine detail.

Tuesday, 23 April 2013

Khador Commission and then some....

Hi it's Lee again with the latest update from my painting table...

This weekend I completed and handed off the Khador commission I've been working on. If you know me on Facebook, or are part of the Warmachine Hordes Vancouver group then you might have seen a WIP shot a week or so back. I have some pics of the mini's at near completion, one or two at completion and a group shot that is now the header of the blog. I'm really sorry I couldn't get the timing better to actually get shots of all the models once completed. The weekend was insane, with finishing the commission, going to meet the client, doing the photo shoot for our website gallery and the Drake release party(amongst other things) there just wasn't the option.

I now have the photo booth set up and the settings can be ported on the camera, so that won't be an issue for future projects. Today I won't really be going off track too much, but tomorrow I'll do a fluff post (not that kind of fluff) with some upcoming events, new commissions, etc.

Project Brief...
To pin and restructure the arms of 5 Berserker models and Kherchev The Terrible, preventing them from drooping and to lengthen the arms slightly. To pose Kherchev in a highly animated pose to show his manoeuvrability as a caster by posing him leaping off a wrecked jack. To paint the models in a snow-cammo scheme that allowed for a great amount of contrast without being inconceivable as a real warfare scheme.

The scheme...
The scheme set with the client was for an off-white blue/green/purple/what-have-you snow-cammo, with little to no battle damage and weathering. The idea being that white is too bland and leaves littel to no pop, and that the original Khador scheme makes absolutely no sense for an army running around in the snowy mountain wastes (unless maybe your caster is following Winston Churchill's lead with daylight bombing runs). Everything else was pretty much left to my idea as to make the scheme work. The client has a lot more work for me so I wanted to try to avoid using mixed colours, being that replacing paints could cause issues maintaining the scheme later on.

Khador Berserker commission painting finished model
Shot of a completed model.

So I went with the blue for the off-white, I like the tones and leaves for lots of options for contrast through the model. I also chose to run the bulk of the metal tones on the silver side of things, rather than going with too much brass, bronze and gold which I felt would have been too "noticeable in the snow". Still wanting to have a fairly high degree of contrast, the complimenting tones are mostly subtly placed.

The project started with re-structuring the upper-arm sections of all the figures. The client wanted them replaced as the arms tended to droop and bend away from their original posing and was tired of that(it also causes metal fatigue and would lead to them breaking eventually anyway). Looking at the size of the parts, it was apparent that pinning would be an issue if I wanted to keep the detail of the original parts, so I removed the upper arm sections almost entirely, only keeping the wider parts of the pistons. at this point the detail that needed to be drilled into was going to be very thin, and wouldn't very strong as a standard pin. There was also the issue of loosing some of the detail if I used a pin too wide. So I did a compound pin on the arm sections, using a very thin durable inner pin to connect the parts and an outer pin in-between them, adding more glue surface area and a higher degree of durability.

Here's a shot of one of the pinned arms....
Compound pinning warjack arm
The added advantage of the compound pinning was that I could make all the arm pistons the same length and ensure I didn't end up with some models having longer arms than others.

So Kherchev was an interesting model to assemble, I must admit the khador stuff is wonderful for posing in general, as a menoth / cryx player I'm used to very little in the way of posing options. being that the figure needed to have a very animated pose and be leaping off an object a bit of restructuring was needed in other areas, so I snapped the glue on the torso joint, right shoulder and right hip joint. The torso was simply posed turned a touch more to the right and the should reposed accordingly to have the model posed with it's axe brought back for a swing. The right hip joint was pinned, glued and then encased in putty to add structure to the joint that would hold the entire model's weight. I think the pose came out really nicely...

Kherchev the Terrible Customized pose
Kherchev's final pose.

The primary contrasting hues were placed in the metals and the basework. I painted the base a very red brown, highlighting up to rather drab tone, I felt that highlighting too much, though effective for contrast on the basework would otherwise rob out the overall appearance and bring too much focus away from the figure. I also didn't want to cover up the red tones too much. To add to the effect I went a little overboard on the rust effect on the scrap parts on the base, each base has some element of metal, be it a cog, gear, weapon or rail track that could be rusted, and took that all the way up to a bright orange more-so than I would on anoth rust element. Being that I planned to cover the bases in a fairly large volume of snow I wanted as much colour in the basework underlay as possible.

wreck marker in large base
Kherchev's Base as an example of tones used on the dirt of the bases.

The metals of the model were more subtly done, being that there was the mandate of having little-to no battle damage and weathering, I wanted that crisp appearance, so kept the contrasting hues of those areas rather subtle, starting with a 50/50 mix of boltgun and black, then washing with an undiluted agryx shade and then a wash of 50% - 75% diluted sepia. After the washes dried I brought the mid-tone up to boltgun's new compliment and then went right in to mithril highlights. The copper smokestacks did allow for a lot of red, so I went with a base of warplock, going up through screaming bell into dwarf copper and then a copper/ mithril mix. The smokestacks were later glazed very roughly with a mix of black and a dark brown to give a sooty effect. The gold area were based with warplock, shaded with molten bronze and then highlighted with a 30/30/20/20 mix of rhulic gold, mithril, pealescent silver ink and pealescent gold ink.

khador berserker commission model
You can see good examples of all the various metals in this shot, and how the warm tones are prevalent throughout the metal sections to aid in contrast.

The armour itself was done quite easily, starting with a base of russ grey I shaded the armour into it's mid-tone and highlight with spacewolf grey(P3's frostbite will replace this later on). The extreme highlights were then gone over with white scar to give the mini pop and annunciate the edges. I really didn't want to shade all the way up to white on this as part of the gradient because I wanted those edges nice and sharp. The accents were done with a base of stegadon blue(because it has a nice little hit of green to balance things out) then shaded with troolblood base, edged with spacewolf and then hit at the extreme points and zenith edges with white scar for a little extra edge and to define those edges from the main armour sections.

khador berserker commission painting
This model actually ended up with another 2 layers of snow after this picture was taken, because I thought the pose was apt for him to be trudging through ankle-deep powder.

The snow basing was done in muliple layers to build up  a bit of a puffy appearance, and to fill in sections where I wanted the snow to be deeper between crevices and so on. To give the models each a sense of individuality the snow was done in varying depths on each base.

All in all I'm quite happy with the scheme, there are a few changes I'd like to make on future models, but that will come when I get the next job for the army... you\ll see. and because we're talking about mini's here's some more photos.

 
Kherchev the terrible custom pose commission
Here are a couple shots of Kherchev almost completed, he got a few extra highlights and some shading here and there that you probably wouldn't notice. 
Kherchev leaping off a wrecked warjack in the snow

...and one more group shot....

Khador Commission

Ok thats it for me today, I've got huge amounts of work to do, including 2 more unique projects and a website to write for... oh, no, I'm not going into it - I'll blog it tomorrow.